/// @description Insert description here
// You can write your code in this editor
x_base = x;
y_base = y;

dest = 0
start =0

var enem = instance_nearest(x,y,o_Enemy);
image_angle = point_direction(x,y,enem.x,enem.y);




// Inherit the parent event
event_inherited();

friction = 0;
damage = 25;